Re: (Really) XML for portable preferences library
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <200312177731.107589@centrino> |
> the developers already use XML and are comfortable with it, a > portable prefs library that doesn't use xml will likley put people > off simply because they could whip up their own in xml. Ironically enough, the thing that originally started all this (portable prefs library) was intended to use system preferences and thus make the whole concept of XML/file formats rather moot. Under Windows, it would use the registry, and under OS X, it would use Preferences (which, doubly ironically, are in XML), and under Linux, some simple text file format (not XML, because then it starts getting rather large). Things have been inverted for the library quite a bit. Specifically, the preferences aspect is now decoupled from the properties aspect, and the pref lib is simply there to serialize/deserialize properties into a property list. Brian ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id78&alloc_id371&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7