RE: (Really) XML for portable preferences library

"Richard Steer" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
> Who else is using xml already and who isn't?

We are using XML to describe rules for a rules based
system, formula data for a mathematics engine, resource
info for desribing front-end textures and some other 
minor uses.

I don't think the preferences library not using XML
would actually stop us using it. Given the choice
we would prefer it to write its data in XML for
many of the reasons already given elsewhere in the
thread and also to maintain coherence in our data
formats. 

Well, and its shiny buzzword thing which makes our
producers happy :*)

> Brett

Rich


-------------------------------------------------------
This SF.net email is sponsored by: IBM Linux Tutorials.
Become an expert in LINUX or just sharpen your skills.  Sign up for IBM's
Free Linux Tutorials.  Learn everything from the bash shell to sys admin.
Click now! http://ads.osdn.com/?ad_id78&alloc_id371&op=click
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_idU7
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.