Re: packing fun
"Scoubidou944" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Don't sure about what your problem is on padding.
#pragma pack(push)
#pragma pack(4)
struct Alice
{
int Integer1;
char Char1;
// HERE COMPILER WILL ADD PADDING BYTES TO 0
char u8Padding1[3]; // == 0
};
struct Bob : Alice
{
char Char2;
// HERE COMPILER WILL ADD PADDING BYTES TO 0
char u8Padding2[3]; // == 0
};
#pragma pack(pop)
So in memory, we will have 2 structure which are both aligned on 4 bytes :
Integer1 Char1 u8Padding1 Char2 u8Padding2
| 4 1 3 | 1 3
|
+-------------------------------+---------------------+
| Alice | Bob
|
If you don't want to loose space in memory (is there any warrior of low
memory using in C++ coding ;p) push & pop the stack to fit to the minimum
size required or reduced size of variables like this :
struct Alice
{
int i24Integer1 : 24; // Will have previous Integer1
which fit in 24 bits instead 32
int i8Integer1 : 8; // Will have previous Char1
};
==> sizeof (Alice) = 4 instead 8 and we keep 4 bytes alignment.
Vincent
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