RE: packing fun
"Daniel Vogel" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
My problem was that it's not documented what the compiler exactly does wrt to packing for inheritance with VC++ (my last post contained the confirmation from Microsoft that it's doing what you would expect with no nasty surprises) and that the variant of gcc 3.1 we used for Mac and Linux64 versions of UT2003 packed in the strange way I mentioned in a previous post. This seemed to have been as a regression as 3.3.2 packs like VC++ again. Our scripting language requires properties to match up exactly with auto- generated C++ headers so knowing exactly how different compilers pack (and how to get them all to pack the same way) is vital for us :) -- Daniel, Epic Games Inc. > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On > Behalf Of Scoubidou944 > Sent: Tuesday, December 30, 2003 1:09 PM > To: [email protected] > Subject: Re: [GD-General] packing fun > > Don't sure about what your problem is on padding. > > #pragma pack(push) > #pragma pack(4) > struct Alice > { > int Integer1; > char Char1; > // HERE COMPILER WILL ADD PADDING BYTES TO 0 > char u8Padding1[3]; // == 0 > }; > > struct Bob : Alice > { > char Char2; > // HERE COMPILER WILL ADD PADDING BYTES TO 0 > char u8Padding2[3]; // == 0 > }; > #pragma pack(pop) > > So in memory, we will have 2 structure which are both aligned > on 4 bytes : > Integer1 Char1 u8Padding1 Char2 u8Padding2 > | 4 1 3 | 1 3 > | > +-------------------------------+---------------------+ > | Alice | Bob > | > > If you don't want to loose space in memory (is there any > warrior of low > memory using in C++ coding ;p) push & pop the stack to fit to > the minimum > size required or reduced size of variables like this : > > struct Alice > { > int i24Integer1 : 24; // Will have > previous Integer1 > which fit in 24 bits instead 32 > int i8Integer1 : 8; // Will have > previous Char1 > }; > ==> sizeof (Alice) = 4 instead 8 and we keep 4 bytes alignment. > > Vincent > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign > up for IBM's > Free Linux Tutorials. Learn everything from the bash shell > to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Gamedevlists-general mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557