RE: Scripting Systems

Timur Davidenko <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
.NET seems to be not portable enough for now,
If you planning that your game will also be available not on PC but on
consoles (And you always have to plan it, if you planning your game to
be successful), .NET if not right choose right now.
Although I seen .NET runtime open source initiative's, it seems kind
risky.

_____________________
Timur Davidenko.
Crytek (www.crytek.com)

-----Original Message-----
From: tweety [mailto:[email protected]] 
Sent: Thursday, January 29, 2004 10:04 AM
To: [email protected]
Subject: RE: [GD-General] Scripting Systems

Has anyone tried using the dotNet framework for doing scripting? As I'm
currently writing a game in c# (small, hobby-like game :D), it seems
natural. It's also quite fast and there is a pretty good debugger for it
(VS.NET). You could also use it with COM interop from C, who knows,
maybe
it's fast enough... 

----------------------------------
Peace and love,
Tweety
[email protected] - [email protected]
YahooID: tweety_04_01

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