RE: Scripting Systems

"Donavon Keithley" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Mono appears to be shaping up nicely.  They say they're targeting a 1.0
release in Q2 and 1.2 by the end of the year.  At this point most of the
effort is in finishing the class libraries -- not really a concern for
game devs.

So I'd say it's mature enough to begin evaluating but, sure, a
commitment at this time would be a gamble.  I don't think it would be a
*huge* gamble, given that it's open source and that there's a quite a
lot of interest in the project.
 
I think it more comes down to whether you can get it to build on your
target platform, what the footprint is going to be, etc.  With the x86
and PowerPC jitters essentially complete (FWICT), Xbox 1 & 2 and
GameCube 1 & 2 seem the most promising.  And then there's always the
interpreter engine...

Even if you can strip it down to the barest essentials, I doubt it's
going to be anywhere near as lean as Python much less Lua, and for
current generation consoles that's pretty much a deal-killer.

I'm more intrigued by the possibility of using C# for downloadable games
and not requiring players to also download a 23MB runtime.


> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Timur Davidenko
> Sent: Saturday, January 31, 2004 5:17 AM
> To: [email protected]
> Subject: RE: [GD-General] Scripting Systems
> 
> .NET seems to be not portable enough for now,
> If you planning that your game will also be available not on PC but on
> consoles (And you always have to plan it, if you planning your game to
> be successful), .NET if not right choose right now.
> Although I seen .NET runtime open source initiative's, it seems kind
> risky.
> 
> _____________________
> Timur Davidenko.
> Crytek (www.crytek.com)
> 
> -----Original Message-----
> From: tweety [mailto:[email protected]]
> Sent: Thursday, January 29, 2004 10:04 AM
> To: [email protected]
> Subject: RE: [GD-General] Scripting Systems
> 
> Has anyone tried using the dotNet framework for doing scripting? As
I'm
> currently writing a game in c# (small, hobby-like game :D), it seems
> natural. It's also quite fast and there is a pretty good debugger for
it
> (VS.NET). You could also use it with COM interop from C, who knows,
> maybe
> it's fast enough...
> 
> ----------------------------------
> Peace and love,
> Tweety
> [email protected] - [email protected]
> YahooID: tweety_04_01
> 
>
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