Re: Scripting Systems
Thatcher Ulrich <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
On Jan 30, 2004 at 03:50 -0500, Brian Hook wrote: > > Since the NJS implementation scored poorly, that was the only > datapoint I had to go by for SpiderMonkey even though it's an > unrelated codebase. I was taken to task for this assumption > (rightfully so), but at the same time that's effectively asking me to > try out every language and see for myself if it's going to be > effective or not, and I don't have that kind of time. There are > probably 20 or so small languages that are interesting in some fashion > or another (Small, IO, etc.) but which I don't have the time to really > sit down and exhaustively give a "fair" assessment. > > So I put the onus on the implementors if they want people to adopt > their stuff. Yeah, agreed, you have to be pragmatic. Another way to look at this is that community/social/marketing attributes of programming languages are very important -- in many respects more important than technical aspects. -- Thatcher Ulrich http://tulrich.com ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557