RE: memory checking

"Daniel Vogel" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Won't really help you (gotta love posts that start like this ;)) as it's
Linux only though Valgrind is a godsend for this purpose -
http://valgrind.kde.org/. I wish someone would either port it to Windows or
create an equivalently useful product. 

I tried BoundsChecker in the past though wasn't happy with it as it requires
instrumentation which didn't work in conjunction with our engine.

-- Daniel, Epic Games Inc.  

> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On 
> Behalf Of Brett Bibby
> Sent: Thursday, March 04, 2004 10:34 PM
> To: [email protected]
> Subject: [GD-General] memory checking
> 
> I recently ran into a serious memory bug I just can't track 
> down and it seems it's time to get some sort of memory 
> debugging tool. Ideally it would be available for Win32, PS2 
> and GameCube and work with CodeWarrior, but just Windows 
> would be acceptable.  The only tools I can find so far are 
> BoundsChecker and Purify, but neither looks like it will work 
> with our CodeWarrior setup.  I also tried just using the 
> crtdbg funcitons, but getting the MS libs into CodeWarrior is 
> proving problematic.
> 
> Does anybody know of any commercial product that might be 
> useful? Are there any standalone memory checkers out there? 
> Anybody using BoundsChecker that can comment on whether you 
> must have Visual Studio or not?
> 
> Thanks,
> Brett
> 
> 
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