Re: memory checking

"Brett Bibby" <[email protected]>
Newsgroups gmane.games.devel.general
Organization GameBrains
Message-ID <[email protected]>
Awesome! Thanks, got the demo and it looks just like what the doctor ordered.

----- Original Message ----- 
From: "Timur Davidenko" <[email protected]>
To: <[email protected]>
Sent: Friday, March 05, 2004 6:23 PM
Subject: RE: [GD-General] memory checking


> I recently used MemoryValidator programm,
> It`s quite cool, http://softwareverify.com/memoryValidator/
> You can try their evaluation..
> Allows you to see a lot of things on how and when you allocate memory, 
> memory leaks, memory allocations problems and so on.. I wonder why it`s
> not yet become popular enough, also feels way more lightweight then
> boundschecker.
> 
> _____________________
> Timur Davidenko.
> Crytek (www.crytek.com)
> 
> -----Original Message-----
> From: Brett Bibby [mailto:[email protected]] 
> Sent: Friday, March 05, 2004 4:34 AM
> To: [email protected]
> Subject: [GD-General] memory checking
> 
> I recently ran into a serious memory bug I just can't track down and it
> seems it's time to get some sort of memory debugging tool. Ideally it
> would be available for Win32, PS2 and GameCube and work with
> CodeWarrior, but just Windows would be acceptable.  The only tools I can
> find so far are BoundsChecker and Purify, but neither looks like it will
> work with our CodeWarrior setup.  I also tried just using the crtdbg
> funcitons, but getting the MS libs into CodeWarrior is proving
> problematic.
> 
> Does anybody know of any commercial product that might be useful? Are
> there any standalone memory checkers out there? Anybody using
> BoundsChecker that can comment on whether you must have Visual Studio or
> not?
> 
> Thanks,
> Brett
> 
> 
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