Re: memory checking

Enno Rehling <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Like the previous poster, I can highly recommend valgrind. We had some 
serious problems with memory bugs in our game, and tried tons of software - 
boundschecker, purify, insure++, heapagent - the works. In the end we rolled 
our own, only to find out about valgrind half a year later.

Valgrind beats them all hands down. If you can reasonably port the important 
parts of your product to linux, go and make the effort.

Enno.
-- 
<Gibs> When you kill 6 people in Unreal Tournament it is "MonsterKill", In 
Quake3 it is "Excellent", in Counter-Strike it is "Kicked by console"
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