Re: memory checking
Enno Rehling <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Like the previous poster, I can highly recommend valgrind. We had some serious problems with memory bugs in our game, and tried tons of software - boundschecker, purify, insure++, heapagent - the works. In the end we rolled our own, only to find out about valgrind half a year later. Valgrind beats them all hands down. If you can reasonably port the important parts of your product to linux, go and make the effort. Enno. -- <Gibs> When you kill 6 people in Unreal Tournament it is "MonsterKill", In Quake3 it is "Excellent", in Counter-Strike it is "Kicked by console"
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