RE: I just don't get it (Was: Scripting Systems)
Emmanuel Astier <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
--- tweety <[email protected]> a écrit : > There's a flaw in your message. Having a low-level > language that can > pre-process lines (i.e. #define), you can write > macros to help designers do > what they want. BUT (and that's a big but) the > people who DO know to use c++ > have the possibility to use its flexibility, as > well. It's all about not > actively cutting the designer's hands if they can > use the language's > subtleties. > I disagree... The langage you give to the designers should not give them any more control that what they need. Else they _will_ start trying to do some low level things, and more than often they will fail. And you found yourself debugging _their_ code, just before a demo... I once heard a designer telling how his code ( high level )was optimised (what for ? ), and it scared me... Emmanuel Yahoo! Mail : votre e-mail personnel et gratuit qui vous suit partout ! Créez votre Yahoo! Mail sur http://fr.benefits.yahoo.com/ Dialoguez en direct avec vos amis grâce à Yahoo! Messenger !Téléchargez Yahoo! Messenger sur http://fr.messenger.yahoo.com ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557