Re: Photoshop Blend Modes vs. 3D blend modes
Ignacio Castaño <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
On Wednesday 19 May 2004 22:21, Troy Gilbert wrote: > I want to provide a more artist-friendly naming of the various texture > blend modes. There's just something about INVSRCALPHA / SRCALPHA that > doesn't scream out "Normal" blend mode. I figured Photoshop's names for > various blend modes are fairly intuitive (or at least are widely understood > by artists). I realize there aren't equivalents for all of them (at least > not without resorting to a pixel shader), but I'm curious if anyone has a > list of the ones that do map directly? Or in general, artist friendly > descriptions of the standard 3D hardware blend modes? IIRC quake3 used aliases for the most common blend modes: add, blend and filter. add = ONE / ONE blend = ZERO / SRC_COLOR = DST_COLOR / ZERO filter = SRC_ALPHA / ONE_MINUS_SRC_ALPHA Hope that helps -- Ignacio Castaño [email protected] ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id149&alloc_id66&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7