re: Standard wrapper APIs for 3D scenegraphs?

George Warner <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <BCD76B8C.10975%[email protected]>
On Sun, 23 May 2004 18:28:14 +0100, "Crosbie Fitch"
<[email protected]> wrote:
> There are umpteen APIs for traversing a 3D scene. Many of them =
> proprietary and oriented toward particular hardware or a particular 3D =
> graphics application.
>
> I'm thinking of APIs for Max, Maya, OpenGL, Direct3D, RenderWare, Open =
> Inventor, etc.
>
> Has anyone (perhaps with a view to making a game or tool portable across =
> 3D APIs) abstracted one or more of these APIs into a wrapper that =
> isolates the game/tool code from the proprietary 3D API?

I'd consider Quesa , it's an open-source project to implement QuickDraw 3D.
Currently it's build on top of Direct3D and/or OpenGL. It's very complete
and extensible.

See: <http://www.quesa.org/>

-- 
Enjoy,
George Warner,
Schizophrenic Optimization Scientists
Apple Developer Technical Support (DTS)




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