re: Standard wrapper APIs for 3D scenegraphs?
George Warner <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <BCD76B8C.10975%[email protected]> |
On Sun, 23 May 2004 18:28:14 +0100, "Crosbie Fitch" <[email protected]> wrote: > There are umpteen APIs for traversing a 3D scene. Many of them = > proprietary and oriented toward particular hardware or a particular 3D = > graphics application. > > I'm thinking of APIs for Max, Maya, OpenGL, Direct3D, RenderWare, Open = > Inventor, etc. > > Has anyone (perhaps with a view to making a game or tool portable across = > 3D APIs) abstracted one or more of these APIs into a wrapper that = > isolates the game/tool code from the proprietary 3D API? I'd consider Quesa , it's an open-source project to implement QuickDraw 3D. Currently it's build on top of Direct3D and/or OpenGL. It's very complete and extensible. See: <http://www.quesa.org/> -- Enjoy, George Warner, Schizophrenic Optimization Scientists Apple Developer Technical Support (DTS) ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557