Re: Audio latency
Ivan-Assen Ivanov <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
> For a beat matching game it would seem that you'd need extremely low > latency, right up there with that of professional audio software (8-16ms > or less). Professional audio guys scoff at anything above 3-4 ms, and professional audio software achieve this by using professional grade audio APIs like ASIO - which the drivers for consumer audio cards don't support (or lie about supporting them - yes, I'm talking about you, NVIDIA!). Even for something like DDR, I would guess you could live with something on the order of 20-30 ms, though. You can play the piano with latencies in that range - although it gets on your nerves - but with the inherent latency in something like moving your foot to the adjacent foot pad, I guess DDR would be much, much more forgiving. ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557