Re: Audio latency

Ivan-Assen Ivanov <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
> For a beat matching game it would seem that you'd need extremely low
> latency, right up there with that of professional audio software (8-16ms
> or less).

Professional audio guys scoff at anything above 3-4 ms, and
professional audio software achieve this by using professional grade
audio APIs like ASIO - which the drivers for consumer audio cards
don't support (or lie about supporting them - yes, I'm talking about
you, NVIDIA!).

Even for something like DDR, I would guess you could live with
something on the order of 20-30 ms, though. You can play the piano
with latencies in that range - although it gets on your nerves - but
with the inherent latency in something like moving your foot to the
adjacent foot pad, I guess DDR would be much, much more forgiving.


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