RE: not sure where to post this question... bit C++ implementation specific....
"Richard Fabian" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <000e01c4642b$7766be90$03f57c90@bsfabs> |
> If I recall correctly, const floats were treated very > differently from const > ints in VC++. Const floats even generated their own bit of code to be > executed when they were initialized, whereas const ints > became true consts, > so it doesn't surprise me that they can't be used as part of > the array size. > > As some other people pointed out earlier, any reason not to use an > std::vector<> or do dynamic allocation? > > If you don't like having to delete the memory, you can always use > boost::scoped_array: > boost::scoped_array<int> array (new[ (int)( ropeLength / > knotSpace ) ]); its actually more of a "didn't want to have to dereference everytime i needed to access the array". speed issue... The best fix in our situation will be to use defines as far as i can see. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.716 / Virus Database: 472 - Release Date: 05/07/2004 ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557