Re: not sure where to post this question... bit C++ implementation specific....

Noel Llopis <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
On Wednesday 07 July 2004 07:05 am, Richard Fabian wrote:

> its actually more of a "didn't want to have to dereference everytime i
> needed to access the array". speed issue...

You do realize that, at least on a PC, it's just as fast accessing an array on 
the stack than one that was dynamically allocated, right? Actually, if you're 
accessing more than one int at the time, the dynamically-allocated one might 
be faster because of better memory alignment.

And if you're talking about the extra indirection added by 
boost::scoped_array... I admit I haven't measured, but I doubt very, very 
much you would notice any difference unless all your program did was run in a 
for loop accessing array elements.

> The best fix in our situation will be to use defines as far as i can
> see.

Personally, I see nothing wrong with simple defines for things like that. It's 
when you start doing complicated macros that the pre-processor can become 
more of a problem than it solves.


--Noel
Games from Within
http://www.gamesfromwithin.com



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