Re: Two issues: __attribute__((cdecl)) and MSVC++ Toolkit 2003
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <20047723547.097534@GATEWAY> |
On Wed, 7 Jul 2004 22:14:09 -0400, Brian Hook wrote: > Here it is enumerated. The prefix form of __attribute__((cdecl)): > > gcc 2.95, Linux/x86 -- YES > gcc 3.3.4, Linux/A64 -- NO > gcc 3.3, OS X/PowerPC -- NO > gcc 3.3.1, Cygwin/x86 -- YES > > No rhyme nor reason, other than possibly needing to be a pure x86 ACtually, there is a rhyme -- it's supported on x86, and not supported on non-x86, where A64 is considered non-x86 for some reason. This makes sense given that calling conventions are by and large an x86 kind of thing (at least, these specific ones). So it's not a positioning thing, it's an availability thing. Duh, shoulda thought of that a while ago. Brian ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7