Re: Games using off-the-shelf scripting languages other than Python or Lua?

mike wuetherick <[email protected]> Fri, 20 Aug 2004 22:26:41 -0700
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Zach Baker wrote:
> Are you actually using it under the terms of the LGPL?  The LGPL is a
> pretty demanding license to attach to a scripting language and in
> particular to a language that might otherwise be suitable for being
> embedded in a commercial game.

what about the lgpl do you think would cause problems for a commercial 
game?  you don't have to provide your scripts, you don't have to provide 
the code for the application you created with simkin, you just have to 
provide any changes you make to simkin itself - which in our case has 
been almost zero.

in any case, the game engine itself is open-source under an mit license 
so it the source is always available online anyways.

not sure what the problem here would be, the source has been released 
properly, we have commercial teams using the engine and for most 
requirements, you wouldn't need to modify the simkin portions of the 
code even if you wanted to add new scripting commands or modify the 
gameshell itself...

mike w
www.realityfactory.ca


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