Re: Games using off-the-shelf scripting languages other than Python or Lua?
mike wuetherick <[email protected]> Fri, 20 Aug 2004 22:26:41 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Zach Baker wrote: > Are you actually using it under the terms of the LGPL? The LGPL is a > pretty demanding license to attach to a scripting language and in > particular to a language that might otherwise be suitable for being > embedded in a commercial game. what about the lgpl do you think would cause problems for a commercial game? you don't have to provide your scripts, you don't have to provide the code for the application you created with simkin, you just have to provide any changes you make to simkin itself - which in our case has been almost zero. in any case, the game engine itself is open-source under an mit license so it the source is always available online anyways. not sure what the problem here would be, the source has been released properly, we have commercial teams using the engine and for most requirements, you wouldn't need to modify the simkin portions of the code even if you wanted to add new scripting commands or modify the gameshell itself... mike w www.realityfactory.ca ------------------------------------------------------- SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557