Re: In-game Capture

"yogiwp" <[email protected]> Sat, 21 Aug 2004 14:24:45 +0700
Newsgroups gmane.games.devel.general
Message-ID <019201c48750$0e169170$0300a8c0@yogi>
Thanks all.

I have tried FRAPS and indeed it causes quite a slowdown.
We choose to record from video-out; more hassle but it is not something
we do very often.

Alen: re saving fixed-rate frames, yes I have done that in the past to record
character animation loops and works very well. Sadly we don't have any
demo record-playback mechanism at the moment so we can't use it for
recording gameplay.

Again, thanks for all the suggestions.


Yogi Wahyu Prasidha
www.inspiritarena.com





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