RE: Complex In game UI
Andrew Grant <[email protected]> Sun, 29 Aug 2004 15:28:38 +0100
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <56C9B4CE640B7044AAF74431F9C963E10432782F@tankard.brighton.climax.co.uk> |
I haven't seen SWG so I can't comment on that, but in general games tend to have pretty simple requirements (e.g a buttons, sliders, lists) and implement their own versions. Andy -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tham Sent: 29 August 2004 06:42 To: [email protected] Subject: [GD-General] Complex In game UI Hi, Probably this is an age old question. If so please point me to the correct place if this topic is already discussed in great length. I would like to know what are the techniques and its pros/cons that are used to produce complex in game GUI (such as those found in Star Wars Galaxy) with trees, split panes, child windows etc. Will appreciate any ideas, urls, advice... Many thanks tham ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557