Re: Complex In game UI

"Javier Arevalo" <[email protected]> Mon, 30 Aug 2004 09:12:25 +0200
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
 - Get started with it.
 - Use an existing UI framework like Windows, the MFC, Forms.NET as a
guideline.
 - Make sure the layout is data-driven through a script.
 - Separate description of visual appearance (styles) from description of
layout.
 - Don't make its behaviour scriptable the first time around, but design
with that in mind.
 - Be ready to rewrite it halfway through.

Tham wrote:
> Probably this is an age old question. If so please point me to the
> correct place if this topic is already discussed in great length.
>
> I would like to know what are the techniques and its pros/cons that
> are used to produce complex in game GUI (such as those found in Star
> Wars Galaxy) with trees, split panes, child windows etc.
>
> Will appreciate any ideas, urls, advice...

-- 
  Javier Arevalo
  Pyro Studios



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