Re: Complex In game UI

Ignacio Castaño <[email protected]> Mon, 13 Sep 2004 01:58:26 -0700
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
If you really need a complex GUI, an option that may be worth to consider is 
to use any of the existing comercial gui libraries that have proven to work 
well and have nice tools to design the ui layout. For example, Qt4 provides 
different painter engines, one of them implemented using OpenGL. You can also 
provide your own implementation of QPaintEngine using DirectX, you would just 
have to write some simple drawing routines. You would also have to implement 
a custom style engine so to adapt the ui to the look&feel of your game.

http://doc.trolltech.com/4.0/qpaintengine.html
http://doc.trolltech.com/4.0/qstyle.html

-- 
Ignacio Castaño
[email protected]

On Saturday 28 August 2004 22:41, Tham wrote:
> Hi,
>
> Probably this is an age old question. If so please point me to the correct
> place if this topic is already discussed in great length.
>
> I would like to know what are the techniques and its pros/cons that are
> used to produce complex in game GUI (such as those found in Star Wars
> Galaxy) with trees, split panes, child windows etc.
>
> Will appreciate any ideas, urls, advice...
>
> Many thanks
> tham


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