Re: Bandwidth

"Brett Bibby" <[email protected]> Tue, 21 Sep 2004 16:20:47 +0800
Newsgroups gmane.games.devel.general
Organization GameBrains
Message-ID <[email protected]>
Thanks! Is that kilobyte or kilobit per second? Bandwidth is usally quoted 
in bits so I want to be sure...

----- Original Message ----- 
From: "Javier Arevalo" <[email protected]>
To: <[email protected]>
Sent: Tuesday, September 21, 2004 4:23 PM
Subject: Re: [GD-General] Bandwidth


> Memory is fuzzy, but here I go. Praetorians (RTS using standard fare 
> lock-step multiplayer) peaked at about 8K/s on a server with 8 players 
> (server collects input packets from all clients and resends them to every 
> client, 5 times per second). Well, higher than that if all players decide 
> to start frantically banging their keyboards / mice. Average bandwidth 
> would be much lower because the low frequency of commands during actual 
> gameplay, but we never bothered checking it; perhaps 2-3K/s.
>
> Brett Bibby wrote:
>> Can anyone with a _shipped_ network-enabled (WAN, not LAN) title
>> comment on how much bandwidth is used for your game? I'm trying to
>> understand the network bandwidth needs for a variety of game types,
>> so the game type (name is even better if you can disclose) and the
>> bits/bytes per second throughput would be appreciated.
>>
>> I have done a lot of googling and it seems there is a big difference
>> between the games that shipped and those that are in development in
>> terms of usage, so I'm hoping to limit the information to actually
>> shipped titles and real-world numbers.
>
> -- 
>  Javier Arevalo
>  Pyro Studios
>
>
>
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