RE: Bandwidth
CAVEY GERARD <[email protected]> Tue, 21 Sep 2004 10:29:37 +0200
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <71A291D8E360AF4EA6FFFAF9CAD136CA0146FC32@FR-MAILBOX2.fr.sgam.socgen> |
>Memory is fuzzy, but here I go. Praetorians (RTS using standard fare >lock-step multiplayer) peaked at about 8K/s on a server with 8 players >(server collects input packets from all clients and resends them to every >client, 5 times per second). Well, higher than that if all players decide to >start frantically banging their keyboards / mice. Average bandwidth would be >much lower because the low frequency of commands during actual gameplay, but >we never bothered checking it; perhaps 2-3K/s. Well i guess your engine was using TCP , right? No need to test to say that UDP games will consume much more. GC. ************************************************************************* Ce message et toutes les pieces jointes (ci-apres le "message") sont confidentiels et etablis a l'intention exclusive de ses destinataires. Toute utilisation ou diffusion non autorisee est interdite. Tout message electronique est susceptible d'alteration. SG Asset Management et ses filiales declinent toute responsabilite au titre de ce message s'il a ete altere, deforme ou falsifie. Découvrez l'offre et les services de SG Asset Management sur le site www.sgam.fr ******** This message and any attachments (the "message") are confidential and intended solely for the addressees. Any unauthorised use or dissemination is prohibited. E-mails are susceptible to alteration. Neither SG Asset Management nor any of its subsidiaries or affiliates shall be liable for the message if altered, changed or falsified. ************************************************************************* ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7