Re: Bandwidth

"Javier Arevalo" <[email protected]> Tue, 21 Sep 2004 12:12:49 +0200
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
CAVEY GERARD wrote:

> Well i guess your engine was using TCP , right?
> No need to test to say that UDP games will consume much more.

The figures are in Kilobytes/sec, and no, the engine used UDP (DirectPlay 
protocol). Why would UDP games consume "much more"?

-- 
  Javier Arevalo
  Pyro Studios



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