RE: Bandwidth

CAVEY GERARD <[email protected]> Tue, 21 Sep 2004 12:42:49 +0200
Newsgroups gmane.games.devel.general
Message-ID <71A291D8E360AF4EA6FFFAF9CAD136CA0146FC38@FR-MAILBOX2.fr.sgam.socgen>
>The figures are in Kilobytes/sec, and no, the engine used UDP (DirectPlay 
>protocol). Why would UDP games consume "much more"?
Well because of transmission reliability , and i would have say at least
more
maybe not much more ...

GC.


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