RE: Bandwidth
CAVEY GERARD <[email protected]> Tue, 21 Sep 2004 12:42:49 +0200
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <71A291D8E360AF4EA6FFFAF9CAD136CA0146FC38@FR-MAILBOX2.fr.sgam.socgen> |
>The figures are in Kilobytes/sec, and no, the engine used UDP (DirectPlay >protocol). Why would UDP games consume "much more"? Well because of transmission reliability , and i would have say at least more maybe not much more ... GC. ************************************************************************* Ce message et toutes les pieces jointes (ci-apres le "message") sont confidentiels et etablis a l'intention exclusive de ses destinataires. Toute utilisation ou diffusion non autorisee est interdite. Tout message electronique est susceptible d'alteration. SG Asset Management et ses filiales declinent toute responsabilite au titre de ce message s'il a ete altere, deforme ou falsifie. Découvrez l'offre et les services de SG Asset Management sur le site www.sgam.fr ******** This message and any attachments (the "message") are confidential and intended solely for the addressees. Any unauthorised use or dissemination is prohibited. E-mails are susceptible to alteration. Neither SG Asset Management nor any of its subsidiaries or affiliates shall be liable for the message if altered, changed or falsified. ************************************************************************* ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7