Re: Bandwidth

"Javier Arevalo" <[email protected]> Tue, 21 Sep 2004 14:55:20 +0200
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
CAVEY GERARD wrote:

>> Why would UDP games consume "much more"?
> Well because of transmission reliability , and i would have say at
> least more maybe not much more ...

I was gonna say pretty much what Mats already has. There was a discussion 
about these issues in the GDAlg list, with the subject "[Algorithms] 
select()+recv() vs. non-blocking sockets", so it's probably best not to 
repeat it here. Mats, check it out - apparently Warcraft 3 (among others) 
uses TCP instead of a reliable protocol over UDP, which surprised me.

PS: the search function in Sourceforge's mailing list archive interface does 
not seem to work - I can pack that thread into an Outlook Express folder and 
zip it to you if interested.

-- 
  Javier Arevalo
  Pyro Studios 



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