Re: Bandwidth
"Javier Arevalo" <[email protected]> Tue, 21 Sep 2004 14:55:20 +0200
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
CAVEY GERARD wrote: >> Why would UDP games consume "much more"? > Well because of transmission reliability , and i would have say at > least more maybe not much more ... I was gonna say pretty much what Mats already has. There was a discussion about these issues in the GDAlg list, with the subject "[Algorithms] select()+recv() vs. non-blocking sockets", so it's probably best not to repeat it here. Mats, check it out - apparently Warcraft 3 (among others) uses TCP instead of a reliable protocol over UDP, which surprised me. PS: the search function in Sourceforge's mailing list archive interface does not seem to work - I can pack that thread into an Outlook Express folder and zip it to you if interested. -- Javier Arevalo Pyro Studios ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557