Re: Bandwidth
[email protected] Tue, 21 Sep 2004 15:39:14 +0200 (CEST)
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 21 Sep 2004, Javier Arevalo wrote:
> CAVEY GERARD wrote:
>
> >> Why would UDP games consume "much more"?
> > Well because of transmission reliability , and i would have say at
> > least more maybe not much more ...
>
> I was gonna say pretty much what Mats already has.
if (Mats == Mads) { ...
> There was a discussion
> about these issues in the GDAlg list, with the subject "[Algorithms]
> select()+recv() vs. non-blocking sockets", so it's probably best not to
> repeat it here. Mats, check it out - apparently Warcraft 3 (among others)
> uses TCP instead of a reliable protocol over UDP, which surprised me.
That surprises me too - however, if their realtime requirements are low
enough, and they assume very minimal packet loss, I guess it makes sense.
It is probably a lot easier to get through firewalls, stuff like that.
> PS: the search function in Sourceforge's mailing list archive interface does
> not seem to work - I can pack that thread into an Outlook Express folder and
> zip it to you if interested.
Can't really read Outlook Express I am afraid ... :-(
Mads
--
Mads Bondo Dydensborg. [email protected]
Did you ever notice how at trade shows Microsoft is always the one giving
away stress balls...
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