Re: Bandwidth

"Sam McGrath" <[email protected]> Mon, 27 Sep 2004 18:39:55 -0700
Newsgroups gmane.games.devel.general
Message-ID <01d501c4a4fc$0f393de0$6401a8c0@nvsammy>
Savage (FPS / RTS hybrid, www.s2games.com) uses anywhere from 1k-10k per 
second per player, depending on how many other players are in the game and 
the bandwidth settings for each player (a player using 56k settings won't 
use more than 5k/sec).

I was pretty happy with how efficient the network code turned out to be. 
Even in a 64 player game each player only consumes around 4k-6k per second 
on average, which is pretty good for an FPS.  Still, to support that you 
need a pretty beefy server connection.

FPSs generally require the highest amount of bandwidth of any genre, so if 
you're not developing one, you probably shouldn't use this as a benchmark.

Sam McGrath
www.offsetsoftware.com


----- Original Message ----- 
From: "Brett Bibby" <[email protected]>
To: <[email protected]>
Sent: Monday, September 20, 2004 5:12 PM
Subject: [GD-General] Bandwidth


> Can anyone with a _shipped_ network-enabled (WAN, not LAN) title comment 
> on how much bandwidth is used for your game? I'm trying to understand the 
> network bandwidth needs for a variety of game types, so the game type 
> (name is even better if you can disclose) and the bits/bytes per second 
> throughput would be appreciated.
>
> I have done a lot of googling and it seems there is a big difference 
> between the games that shipped and those that are in development in terms 
> of usage, so I'm hoping to limit the information to actually shipped 
> titles and real-world numbers.
>
> Thank you.
> Brett
>
>
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