S3TC/DXTn compression

Jim Kjellin <[email protected]> Wed, 3 Nov 2004 16:42:26 +0100
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
I was wondering what which algorithm is most commonly used to compress
textures into S3TC format.
Up until now we've used a s3tc.lib from S3 but we're about upgrade our
development environment to 64-bit and the lib file is a 32-bit. I've
scavanged the net (using google) but the only thing I've come across are
dead links referring to code written by Jason Dorie.

Are everyone using the commandline tools supplied by ATI/nVidia?

--- Jim Kjellin
Starbreeze Studios


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