Memory manager question

Carl Bevil <[email protected]> Wed, 1 Dec 2004 11:35:57 -0800
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
I'm in the process of installing a memory manager into our code, mainly by overriding new and delete.  One of the uncertainties I'm bumping up against is how to know if there are parts of our code that are not using the memory manager (allocating "unmanaged" memory).

Has anyone come up with a good way of detecting "unmanaged" memory allocation?  If not, anyone have tips on minimizing this possiblity?

Thanks!

Carl



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