Re: Memory manager question
[email protected] Wed, 1 Dec 2004 21:00:27 +0100 (CET)
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Hi We have proted our engine to linux, and under debian we using the most popular software for this, valgrind. It's very slow, but in our cases it was 100% perfect. Peter Balogh > I'm in the process of installing a memory manager into our code, mainly by > overriding new and delete. One of the uncertainties I'm bumping up > against is how to know if there are parts of our code that are not using > the memory manager (allocating "unmanaged" memory). > > Has anyone come up with a good way of detecting "unmanaged" memory > allocation? If not, anyone have tips on minimizing this possiblity? > > Thanks! > > Carl > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-general mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557