Re: Memory manager question

[email protected] Wed, 1 Dec 2004 12:25:22 -0800
Newsgroups gmane.games.devel.general
Message-ID <OF69A685EB.3E2F2255-ON88256F5D.006FB0C2-88256F5D.00702F94@playstation.sony.com>
We use hardcoded breakpoints in library routines. Seriously, we have some
code that splats a call to an assert handler into various malloc library
routines. Kind of a nuclear option, but it works.

Cheers,
Phil




                                                                           
             Carl Bevil                                                    
             <carl_bevil@yahoo                                             
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                                       [GD-General] Memory manager         
             12/01/2004 11:35          question                            
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I'm in the process of installing a memory manager into our code, mainly by
overriding new and delete.  One of the uncertainties I'm bumping up against
is how to know if there are parts of our code that are not using the memory
manager (allocating "unmanaged" memory).

Has anyone come up with a good way of detecting "unmanaged" memory
allocation?  If not, anyone have tips on minimizing this possiblity?

Thanks!

Carl



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