Re: Memory manager question
Ignacio Castaño <[email protected]> Wed, 1 Dec 2004 22:30:36 +0100 (CET)
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
On Linux I also use electric fence. It´s quite good detecting memory overrides and it´s super easy to use, you just have to add -lefence to your LDFLAGS. I use it by default on all of the debug builds and does not had a significant speed overhead. Depending on the options you choose it may consume a lot of memory, though. -- Ignacio Castaño [email protected] [email protected] escribió: > Hi > > We have proted our engine to linux, and under debian we using the most > popular software for this, valgrind. > It's very slow, but in our cases it was 100% perfect. > > Peter Balogh ______________________________________________ Renovamos el Correo Yahoo!: ¡100 MB GRATIS! Nuevos servicios, más seguridad http://correo.yahoo.es ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557