Re: Memory manager question

Ignacio Castaño <[email protected]> Wed, 1 Dec 2004 22:30:36 +0100 (CET)
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
On Linux I also use electric fence. It´s quite good detecting memory
overrides and it´s super easy to use, you just have to add -lefence to your
LDFLAGS. I use it by default on all of the debug builds and does not had a
significant speed overhead. Depending on the options you choose it may
consume a lot of memory, though.

--
Ignacio Castaño
[email protected]

[email protected] escribió: 
> Hi
> 
> We have proted our engine to linux, and under debian we using the most
> popular software for this, valgrind.
> It's very slow, but in our cases it was 100% perfect.
> 
> Peter Balogh



		
______________________________________________
Renovamos el Correo Yahoo!: ¡100 MB GRATIS!
Nuevos servicios, más seguridad
http://correo.yahoo.es


-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now. 
http://productguide.itmanagersjournal.com/
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=557