Re: Memory manager question
Noel Llopis <[email protected]> Sat, 4 Dec 2004 08:43:14 -0800
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
On a console, just check periodically that what you think is the total amount of memory allocated matches up with the amount of memory allocated reported by the system. On a PC, I imagine there are similar functions to return the amount of memory allocated by a particular process. --Noel Games from Within http://www.gamesfromwithin.com On Wednesday 01 December 2004 11:35, Carl Bevil wrote: > I'm in the process of installing a memory manager into our code, mainly > by overriding new and delete. One of the uncertainties I'm bumping up > against is how to know if there are parts of our code that are not using > the memory manager (allocating "unmanaged" memory). > > Has anyone come up with a good way of detecting "unmanaged" memory > allocation? If not, anyone have tips on minimizing this possiblity? > > Thanks! > > Carl ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557