Re: Memory manager question

Noel Llopis <[email protected]> Sat, 4 Dec 2004 08:43:14 -0800
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
On a console, just check periodically that what you think is the total 
amount of memory allocated matches up with the amount of memory allocated 
reported by the system.

On a PC, I imagine there are similar functions to return the amount of 
memory allocated by a particular process.


--Noel
Games from Within
http://www.gamesfromwithin.com

On Wednesday 01 December 2004 11:35, Carl Bevil wrote:
> I'm in the process of installing a memory manager into our code, mainly
> by overriding new and delete.  One of the uncertainties I'm bumping up
> against is how to know if there are parts of our code that are not using
> the memory manager (allocating "unmanaged" memory).
>
> Has anyone come up with a good way of detecting "unmanaged" memory
> allocation?  If not, anyone have tips on minimizing this possiblity?
>
> Thanks!
>
> Carl


-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now. 
http://productguide.itmanagersjournal.com/
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=557