Sports Game Replay
"Brett Bibby" <[email protected]> Tue, 25 Jan 2005 09:35:25 +0800
| Newsgroups | gmane.games.devel.general |
|---|---|
| Organization | GameBrains |
| Message-ID | <[email protected]> |
Hiya, I think this is as good place as any to post this... We're just starting a new sports game project, and we have been asked to provide replays of the action. We have done many sports games before, but oddly none had a replay feature (was never requested before by publisher). Anyways, can anybody provide any tips or insights into things we need to watch out for or methods to support this feature? The game needs to run on the PS2 so memory and IO is limited. Our characters use virtual controllers for all the movement so is it naive to just compress and store controller inputs for everything and then rerun the simulation with that? Cheers, -bb ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557