RE: Checking for unnecessary #included files
"Stefan Boberg" <[email protected]> Wed, 19 Jan 2005 12:06:20 +0100
| Newsgroups | gmane.games.devel.sweng,gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
I *think* PC-Lint should be able to do just that, but it's not easy to get it set up on a large codebase so we haven't gotten around to doing it yet. If you find another alternative, I'd love to hear about it. Cheers, Stefan -- Stefan Boberg Chief Technical Officer Digital Illusions CE AB > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On > Behalf Of Amy Phillips > Sent: 19 January 2005 12:01 > To: [email protected]; sweng- > [email protected] > Subject: [Sweng-gamedev] Checking for unnecessary #included files > > Good morning! > > Do you know of any programs or scripts that can be used to check a source > base for unnecessary #includes? I would like it to pick up on header > files > that are included but none of the contents are used. Also I'd like it to > realise where you have a pointer to an object, and could replace > > #include "ClassA.h" > > with a declaration > > class CClassA > > Does such software exist, either as freeware or to buy? > > Thanks, > > Amy > _______________________________________________ > Sweng-gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev- > midnightryder.com _______________________________________________ Sweng-gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com