Re: Sports Game Replay
"Brett Bibby" <[email protected]> Wed, 26 Jan 2005 08:20:55 +0800
| Newsgroups | gmane.games.devel.general |
|---|---|
| Organization | GameBrains |
| Message-ID | <[email protected]> |
From: "Wismerhill" <[email protected]> > Have you read > http://www.gamasutra.com/features/20040204/wagner_01.shtml ? It's on > PS2 too. Doh! I will thanks. From: "Jamie Fowlston" <[email protected]> > Things to watch out for: > > - If you have time delta dependent code, you need to replicate the > deltas as well. > - Initialize all class members properly, or you'll get different > behaviour on replay. > - Make sure you test multiple game cycles from early on, i.e. frontend > -> game -> frontend -> game. > - It's one of the areas which is amenable to automated unit and > regression testing. > - Random numbers can be bad. If you're using them, make sure you > reinitialize with the right seed. Awesome, thanks! From: "Kent Quirk" <[email protected]> > You also have to have fixed-framerate physics. Don't expect to adjust your > physics time tick size from frame to frame. If you decide to do slow-motion > and want it to look smooth, don't try to run your physics at a higher frame > rate in the world -- run the physics at the same rate but interpolate > between frames. Good point, thanks! ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557