Re: Sports Game Replay

"Brett Bibby" <[email protected]> Wed, 26 Jan 2005 08:20:55 +0800
Newsgroups gmane.games.devel.general
Organization GameBrains
Message-ID <[email protected]>
From: "Wismerhill" <[email protected]>
> Have you read
> http://www.gamasutra.com/features/20040204/wagner_01.shtml ? It's on
> PS2 too.

Doh! I will thanks.

From: "Jamie Fowlston" <[email protected]>
> Things to watch out for:
>
> - If you have time delta dependent code, you need to replicate the
> deltas as well.
> - Initialize all class members properly, or you'll get different
> behaviour on replay.
> - Make sure you test multiple game cycles from early on, i.e. frontend
> -> game -> frontend -> game.
> - It's one of the areas which is amenable to automated unit and
> regression testing.
> - Random numbers can be bad. If you're using them, make sure you
> reinitialize with the right seed.

Awesome, thanks!

From: "Kent Quirk" <[email protected]>
> You also have to have fixed-framerate physics. Don't expect to adjust your
> physics time tick size from frame to frame. If you decide to do
slow-motion
> and want it to look smooth, don't try to run your physics at a higher
frame
> rate in the world -- run the physics at the same rate but interpolate
> between frames.

Good point, thanks!




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