Re: Sports Game Replay
Wismerhill <[email protected]> Tue, 25 Jan 2005 14:24:28 +0100
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Brett Bibby ecrivit le 25/01/2005 02:35 : > Hiya, > I think this is as good place as any to post this... > > We're just starting a new sports game project, and we have been asked to > provide replays of the action. We have done many sports games before, but > oddly none had a replay feature (was never requested before by publisher). > Anyways, can anybody provide any tips or insights into things we need to > watch out for or methods to support this feature? > > The game needs to run on the PS2 so memory and IO is limited. Our > characters use virtual controllers for all the movement so is it naive to > just compress and store controller inputs for everything and then rerun the > simulation with that? Have you read http://www.gamasutra.com/features/20040204/wagner_01.shtml ? It's on PS2 too. ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557