RE: The cost of function call
"Daniel Vogel" <[email protected]> Wed, 13 Jul 2005 16:22:32 -0400
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
> How do you guys do it? Writing every asm peace 2 or more times? Both VS.NET and GCC understand the same intrinsics so using SSE intrinsics is much nicer than writing inline assembly. We had compiler (and obviously platform) specific inline assembly where it was unavoidable for e.g. Unreal Tournament 2004. > Is there a way to convert Microsoft MASM code to GCC GAS? I remember us looking into it while I was working at Loki Software aeons ago and I believe it was faster and less error prone to convert from Intel to AT&T syntax by hand. -- Daniel, Epic Games Inc. ------------------------------------------------------- This SF.Net email is sponsored by the 'Do More With Dual!' webinar happening July 14 at 8am PDT/11am EDT. We invite you to explore the latest in dual core and dual graphics technology at this free one hour event hosted by HP, AMD, and NVIDIA. To register visit http://www.hp.com/go/dualwebinar _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7