RE: The cost of function call

"Daniel Vogel" <[email protected]> Wed, 13 Jul 2005 16:22:32 -0400
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
> How do you guys do it? Writing every asm peace 2 or more times?

Both VS.NET and GCC understand the same intrinsics so using SSE
intrinsics is much nicer than writing inline assembly. We had compiler
(and obviously platform) specific inline assembly where it was
unavoidable for e.g. Unreal Tournament 2004.

> Is there a way to convert Microsoft MASM code to GCC GAS?

I remember us looking into it while I was working at Loki Software aeons
ago and I believe it was faster and less error prone to convert from
Intel to AT&T syntax by hand.

-- Daniel, Epic Games Inc.


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