profiling multi threaded applications
Andras Balogh <[email protected]> Wed, 20 Jul 2005 08:35:37 -0600
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
I was about to add a simple profiler into our engine, but I've just realized that the usual hierarchical profiler that measures the time for a chunk of code won't cut it, in a multithreaded application. I understand that even when I have a single threaded app, there are usually several other applications are running in the background, but mostly they are all idle, so it's just noise. But in this case, I would have multiple, heavily working threads. If the OS switches back and forth between these threads all the time, then how is it possible to make accurate, or even just usable measurements?? Thanks, Andras ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557