Re: profiling multi threaded applications

Andras Balogh <[email protected]> Wed, 20 Jul 2005 15:32:38 -0600
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
I don't have anything against lockstep mode, if it's automagically 
forced only during profiling, but I don't want to design the app to work 
that way during normal operation. The reason is that if these steps are 
not fine enough, it could hurt interactivity, which I can live with 
while profiling, but cannot accept in "final" mode.


brian sharon wrote:
> Andras, are all of your threads doing the same thing? Otherwise, a critical 
> section won't do anything for you. If only one thread tries to acquire the 
> object, it will (trivially) always get it.
> 
> Now, if you're thinking going to put this critical section at the top level 
> of your app and make all threads go through it, then you're back to 
> Christian's suggestion:
> 
> If possible, design your architecture so that your threads can work in a
> lockstep mode, with one central mutex controlling which thread is running at
> any given moment. That way you can at least get a partial profile and
> optimize each thread individually.
> 
> This type of design can also prove very useful to debug deadlocks.
> 
> --brian
> 


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