RE: profiling multi threaded applications
"Lewin, Gareth" <[email protected]> Wed, 20 Jul 2005 14:38:07 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Well if that's the case, just implement a simple Critical Section around the main loop of each thread, with a Sleep, and turn it only on in profile > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On > Behalf Of Andras Balogh > Sent: Wednesday, July 20, 2005 2:33 PM > To: [email protected] > Subject: Re: [GD-General] profiling multi threaded applications > > I don't have anything against lockstep mode, if it's > automagically forced only during profiling, but I don't want > to design the app to work that way during normal operation. > The reason is that if these steps are not fine enough, it > could hurt interactivity, which I can live with while > profiling, but cannot accept in "final" mode. > > > brian sharon wrote: > > Andras, are all of your threads doing the same thing? Otherwise, a > > critical section won't do anything for you. If only one > thread tries > > to acquire the object, it will (trivially) always get it. > > > > Now, if you're thinking going to put this critical section > at the top > > level of your app and make all threads go through it, then > you're back > > to Christian's suggestion: > > > > If possible, design your architecture so that your threads > can work in > > a lockstep mode, with one central mutex controlling which thread is > > running at any given moment. That way you can at least get > a partial > > profile and optimize each thread individually. > > > > This type of design can also prove very useful to debug deadlocks. > > > > --brian > > > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration > Strategies from IBM. Find simple to follow Roadmaps, > straightforward articles, informative Webcasts and more! Get > everything you need to get up to speed, fast. > http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Gamedevlists-general mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_idt77&alloc_id492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7