RE: responsive threading

"Mat Noguchi (BUNGIE)" <[email protected]> Fri, 29 Jul 2005 14:38:12 -0700
Newsgroups gmane.games.devel.general
Message-ID <1B678752C03CB44AAA5D9C90991EFEEC06801295@RED-MSG-42.redmond.corp.microsoft.com>
Without knowing exactly what you are doing on both threads, it is very
hard to determine the source of framerate spikes that are caused by
multithreading.

MSN
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Andras Balogh
Sent: Friday, July 29, 2005 2:34 PM
To: [email protected]
Subject: Re: [GD-General] responsive threading

Even if this was the case, it would hurt overall performance, no? 
Overall performance is very good, I just don't like the occasional
spikes...


Mat Noguchi (BUNGIE) wrote:
> If you are both reading and decompressing on the IO thread, you are
> likely causing a lot of context switches if you have not modified the
> priority on either thread.
> 
> MSN


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