RE: responsive threading
"Mat Noguchi (BUNGIE)" <[email protected]> Fri, 29 Jul 2005 14:38:12 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <1B678752C03CB44AAA5D9C90991EFEEC06801295@RED-MSG-42.redmond.corp.microsoft.com> |
Without knowing exactly what you are doing on both threads, it is very hard to determine the source of framerate spikes that are caused by multithreading. MSN -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Andras Balogh Sent: Friday, July 29, 2005 2:34 PM To: [email protected] Subject: Re: [GD-General] responsive threading Even if this was the case, it would hurt overall performance, no? Overall performance is very good, I just don't like the occasional spikes... Mat Noguchi (BUNGIE) wrote: > If you are both reading and decompressing on the IO thread, you are > likely causing a lot of context switches if you have not modified the > priority on either thread. > > MSN ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_idt77&alloc_id492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7