Re: responsive threading

Andras Balogh <[email protected]> Fri, 29 Jul 2005 16:07:26 -0600
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
I understand that, and I am thankful for your suggestions, but the 
problem is that I don't really know what's going on in this 
decompression library myself.. I was just assuming that whatever it 
does, there is a way to make it not disturb my main thread.


Andras


Mat Noguchi (BUNGIE) wrote:
> Without knowing exactly what you are doing on both threads, it is very
> hard to determine the source of framerate spikes that are caused by
> multithreading.
> 
> MSN
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Andras Balogh
> Sent: Friday, July 29, 2005 2:34 PM
> To: [email protected]
> Subject: Re: [GD-General] responsive threading
> 
> Even if this was the case, it would hurt overall performance, no? 
> Overall performance is very good, I just don't like the occasional
> spikes...
> 
> 
> Mat Noguchi (BUNGIE) wrote:
> 
>>If you are both reading and decompressing on the IO thread, you are
>>likely causing a lot of context switches if you have not modified the
>>priority on either thread.
>>
>>MSN
> 


-------------------------------------------------------
SF.Net email is sponsored by: Discover Easy Linux Migration Strategies
from IBM. Find simple to follow Roadmaps, straightforward articles,
informative Webcasts and more! Get everything you need to get up to
speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=557