Re: responsive threading
Andras Balogh <[email protected]> Fri, 29 Jul 2005 16:07:26 -0600
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
I understand that, and I am thankful for your suggestions, but the problem is that I don't really know what's going on in this decompression library myself.. I was just assuming that whatever it does, there is a way to make it not disturb my main thread. Andras Mat Noguchi (BUNGIE) wrote: > Without knowing exactly what you are doing on both threads, it is very > hard to determine the source of framerate spikes that are caused by > multithreading. > > MSN > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > Andras Balogh > Sent: Friday, July 29, 2005 2:34 PM > To: [email protected] > Subject: Re: [GD-General] responsive threading > > Even if this was the case, it would hurt overall performance, no? > Overall performance is very good, I just don't like the occasional > spikes... > > > Mat Noguchi (BUNGIE) wrote: > >>If you are both reading and decompressing on the IO thread, you are >>likely causing a lot of context switches if you have not modified the >>priority on either thread. >> >>MSN > ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557