Re: responsive threading
Andras Balogh <[email protected]> Fri, 29 Jul 2005 17:06:39 -0600
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Yeah, that's what I was thinking too, that this decompressing library makes some Win32 API calls, that result in the Windows kernel doing some system maintanence at a higher priority.. Mat Noguchi (BUNGIE) wrote: > Unfortunately, there are many function calls that can cause stalls under > multithreading: mixing blocking and non-blocking file i/o, allocating > memory with malloc/free, CRT functions that manipulate global state, > etc. ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557