Re: responsive threading

Andras Balogh <[email protected]> Fri, 29 Jul 2005 17:06:39 -0600
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Yeah, that's what I was thinking too, that this decompressing library 
makes some Win32 API calls, that result in the Windows kernel doing some 
system maintanence at a higher priority..

Mat Noguchi (BUNGIE) wrote:
> Unfortunately, there are many function calls that can cause stalls under
> multithreading: mixing blocking and non-blocking file i/o, allocating
> memory with malloc/free, CRT functions that manipulate global state,
> etc.


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