Re: responsive threading

Beau Albiston <[email protected]> Fri, 29 Jul 2005 18:48:48 -0700
Newsgroups gmane.games.devel.general
Organization Cynergy Research
Message-ID <[email protected]>
Mat makes a good point about MT memory allocations (and CRT).  We have 
ran into issues that stemmed from MT heap allocations in "huge" MT 
apps.  Probably a good place to start.

-Beau

Andras Balogh wrote:

> Yeah, that's what I was thinking too, that this decompressing library 
> makes some Win32 API calls, that result in the Windows kernel doing 
> some system maintanence at a higher priority..
>
> Mat Noguchi (BUNGIE) wrote:
>
>> Unfortunately, there are many function calls that can cause stalls under
>> multithreading: mixing blocking and non-blocking file i/o, allocating
>> memory with malloc/free, CRT functions that manipulate global state,
>> etc.
>
>
>
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