Re: responsive threading
Brian Hook <[email protected]> Sun, 31 Jul 2005 13:51:32 -0400
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <2005731135132.663685@GATEWAY> |
On Sun, 31 Jul 2005 19:49:46 -0000, Alen Ladavac wrote: > Are you sure that waiting for vsync gives out time? That's what I'm thinking as well -- Andras, maybe disable vsync and see how it performs first. The problem right now is that you haven't really eliminated enough variables for people to work with. Disabling vsync is one, and unfortunately the black box nature of the library you're using is another. Brian ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_idt77&alloc_id492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7