Re: responsive threading

Ivan-Assen Ivanov <[email protected]> Sun, 31 Jul 2005 21:44:17 +0300
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Andras, can you experiment with varying the processing thread's workload? 
E.g. change it to computations only, or I/O only, e.g. feed it uncompressed 
data etc.? That could give you an insight in what's causing it to receive 
more CPU time.