Re: responsive threading
Ivan-Assen Ivanov <[email protected]> Sun, 31 Jul 2005 21:44:17 +0300
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Andras, can you experiment with varying the processing thread's workload? E.g. change it to computations only, or I/O only, e.g. feed it uncompressed data etc.? That could give you an insight in what's causing it to receive more CPU time.