Is anybody using CgFX?

Noel Llopis <[email protected]> Sun, 2 Oct 2005 08:59:49 -0700
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
We've been trying to use CgFX with OpenGL and it simply doesn't feel like 
it's usable. The lack of documentation, not being able to compile effects 
offline, lack of good error reporting, and bugs in general render it almost 
useless. 

Am I missing something? As much as I hate to say this, HLSL and DirectX seem 
like a much better way to go for PC development.

Is anybody using CgFx at all in their development?

 
--Noel
Games from Within
http://www.gamesfromwithin.com


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